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Three Pokémon Games That Failed to Receive the Love They Earned

In the wake of a vision of world peace thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most ubiquitous gaming titles around. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium surrounding card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral every year.

Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Helen Hatfield

A software engineer and tech writer passionate about AI ethics and open-source projects, with over a decade of industry experience.

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